So This Character Walks Into A Saloon

When a character walks into a word, the two halves of the word - the word always starts out even in length - swing open like saloon doors, reversing the order of the characters in each half.

For example, an E walking into used makes suede. The used splits - us ed; each half turns around - su de; then the E is dropped into the middle.

The solution for each item is the longer word, that is, the outcome. It just so happens that all solutions are five characters in length. The capitalization of solutions doesn't matter.

Riddle:

1.

P goes in untouched and gets high.

2.

W goes in unclothed, is still single.

3.

L goes in unclothed, and gets better at it.

4.

G goes in good at it, gets boiled and baked.

5.

Entering stable, H turns pale.

6.

Bill opens up to S, for a start.

7.

Then: T bumps ticket price.

8.

Meeting a challenge, D turns out to be
someone who can really pile it on.










jutta@pobox.com, October 3 2008